다트판 기하학적 확률과 기대값
다트판에는 세 개의 점수 구역이 있습니다: 중앙 (50점), 중간 링 (20점), 외부 링 (5점). 면적 비율을 사용하여 각 구역에 맞출 확률을 찾고, 그 다음 던질 때마다 기대 점수를 계산합니다.
Problem
A dartboard has three scoring zones: a bullseye of radius worth points, a middle ring from radius to worth points, and an outer ring from radius to worth points; find the probability of landing in each zone and the expected score per throw.
Step 1: Compute the area ratios
The probability of hitting a zone is its area divided by the total board area.
For the bullseye,
For the middle ring,
For the outer ring,
Step 2: Calculate the expected score
Multiply each score by its probability and add the results:
That gives
Answer
The probabilities are , , and , and the expected score per throw is points.
개념
Geometric Probability
Probability based on geometric measurements such as lengths and areas. The probability equals the ratio of the favorable region to the total region.
Expected Value and Probability Decisions
Computing the expected value of a random variable and using it to make informed decisions. A game is fair if its expected net gain is zero. Applied to insurance, lotteries, and business decisions.
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