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Problema di sistema lineare per noleggio videogiochi

Scopri come modellare un problema di costo del noleggio di giochi con due equazioni lineari e usare la sostituzione per trovare il noleggio di giochi nuovi e più vecchi.

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Risorse di Apprendimento

Questo contenuto fa parte della biblioteca di apprendimento aperto di Mathos AI. Progettato per aiutare gli studenti a visualizzare e comprendere problemi matematici complessi.

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Y Combinator

In primo piano su

Forbes

Problem

You rented 66 video games. New games cost \4each,andoldergamescosteach, and older games cost$2each.Ifthetotalcostwaseach. If the total cost was$22$, how many new games and older games did you rent?

Step 1: Name the unknown quantities

Let the number of new games be nn, and let the number of older games be oo.

Step 2: Write the total-count equation

The new games and older games together make 66 rentals, so

n+o=6.n+o=6.

Step 3: Write the total-cost equation

Each new game costs \4,andeacholdergamecosts, and each older game costs $2.Sincethetotalcostis. Since the total cost is $22$,

4n+2o=22.4n+2o=22.

Step 4: Substitute for one variable

From the total-count equation,

n+o=6,n+o=6,

solve for oo:

o=6n.o=6-n.

Step 5: Solve the cost equation

Substitute 6n6-n for oo in the cost equation:

4n+2(6n)=22.4n+2(6-n)=22.

Simplify:

4n+122n=22,4n+12-2n=22, 2n+12=22,2n+12=22, 2n=10,2n=10, n=5.n=5.

Step 6: Find the other quantity

Use the total-count equation:

n+o=6.n+o=6.

Since n=5n=5,

5+o=6,5+o=6,

so

o=1.o=1.

Step 7: State the answer

You rented 55 new games and 11 older game.

Concetti

One-Step Equation Word Problems

Real-world problems that translate into a one-step equation. The main challenge is reading the problem, identifying the unknown, and writing the equation. Once the equation is set up, it can be solved in a single step.

Solving One-Step Equations

Equations that can be solved in a single step using the opposite (inverse) operation. The unknown appears on only one side of the equal sign. Includes equations with addition, subtraction, multiplication, or division, such as x+3=7x + 3 = 7 or 4x=204x = 20.

Writing and Interpreting Algebraic Expressions

Using variables (letters) to represent unknown values. Translating word phrases into algebraic expressions and identifying the parts of an expression: terms, coefficients, and constants. For example, in 4x+74x + 7, the coefficient is 4 and the constant is 7.

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