Problema di sistema lineare per noleggio videogiochi
Scopri come modellare un problema di costo del noleggio di giochi con due equazioni lineari e usare la sostituzione per trovare il noleggio di giochi nuovi e più vecchi.
Risorse di Apprendimento
Questo contenuto fa parte della biblioteca di apprendimento aperto di Mathos AI. Progettato per aiutare gli studenti a visualizzare e comprendere problemi matematici complessi.
Problem
You rented video games. New games cost \4$2$22$, how many new games and older games did you rent?
Step 1: Name the unknown quantities
Let the number of new games be , and let the number of older games be .
Step 2: Write the total-count equation
The new games and older games together make rentals, so
Step 3: Write the total-cost equation
Each new game costs \4$2$22$,
Step 4: Substitute for one variable
From the total-count equation,
solve for :
Step 5: Solve the cost equation
Substitute for in the cost equation:
Simplify:
Step 6: Find the other quantity
Use the total-count equation:
Since ,
so
Step 7: State the answer
You rented new games and older game.
Concetti
One-Step Equation Word Problems
Real-world problems that translate into a one-step equation. The main challenge is reading the problem, identifying the unknown, and writing the equation. Once the equation is set up, it can be solved in a single step.
Solving One-Step Equations
Equations that can be solved in a single step using the opposite (inverse) operation. The unknown appears on only one side of the equal sign. Includes equations with addition, subtraction, multiplication, or division, such as or .
Writing and Interpreting Algebraic Expressions
Using variables (letters) to represent unknown values. Translating word phrases into algebraic expressions and identifying the parts of an expression: terms, coefficients, and constants. For example, in , the coefficient is 4 and the constant is 7.
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